The rest show no sign of waking up no matter what the survivors do. Even the earth itself become stagnant, one side of the hemisphere stuck in daylight while the other side stuck in nighttime.īy the third day, only a handful of people left who are still awake, suppressing their urge to sleep with caffeine. People and animals, starts of drowsy, and then began to fall asleep regardless of where they are, in the traffic, on the field, during work hour, or in the mall. Point is, creating your own atlas images of powered-by-2 images, placing only what you really need from this huge set of assets.It has been three days since the strange phenomena happened. For example, i made an items.png, placing all my items there around 512x512 which is guaranteed to work anywhere. What you can do instead (and i'm doing in my game) is selecting only the tiles you really want for your game, placed into carefully crafted images of an at most 2048x2048 sized texture to achieve maximum compatibility. Increasing an image of 2048x1536 to something like 3072x2304 (150%) is not something a GPU processor would ever like or RPG maker for that part. Still, the problem starts with the huge images. Embedded devices are harder to forgive in that part.īesides all that, you might crashed into a hardware limit set by RPG Maker itself which i don't know about. #Dungeon crawl stone soup forum drivers#It's also non powered-by-2 image, some drivers still doesn't even support it and you may have performance hits where it works. Provided you're already resized the texture to 150% of its size, you get a texture that will have even bigger problems in the future. Many mobile phones does not supported bigger resolutions than 2048x2048. #Dungeon crawl stone soup forum android#android and iOS) you'll find yourself in a world of hurt. The image itself it's 2048x3040, which is pretty huge and while desktop OpenGL/DirectX versions might be able to load it, if you're targetting embedded OpenGL (i.e. I don't know what is that 16th row you're referring to but if you're trying to load the entire atlas (provided above) as a single texture, you will have great problems of compatibility in the future. I am also doing a game using those wonderful assets but am not using any packages like RPG Maker or Unity or anything else, just plain OpenGL and my own 3D engine so i have a better grasp of limitations. #Dungeon crawl stone soup forum full#zip files for a full list of the contributors. These tiles are a collaborative effort of many artists. Have you ever played Dungeon Crawl Stone Soup? You should.
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